Derjyn derjyn // index

IdentM/01

Derjyn

Quiet code, loud ideas

Now buildingM/02

Corpus

A raw CSS stack for small static sites, in three layers: Detox resets, Bones lays out, Flesh dresses. This site is its first real test.

S/01 / Loot

LootL/01

Test sounds

Kind
Sound pack
Format
WAV
Size
12 MB
License
CC BY 4.0

Placeholder: not real loot. It tests the Loot strip and comes out before launch.

Download, 12 MB

LootL/02

Test icons

Kind
Icon set
Format
SVG
Size
340 KB
License
CC BY 4.0

Placeholder: not real loot. It tests the Loot strip and comes out before launch.

Download, 340 KB

LootL/03

Test wallpaper

Kind
Wallpaper
Format
PNG
Size
4.2 MB
License
CC BY 4.0

Placeholder: not real loot. It tests the Loot strip and comes out before launch.

Download, 4.2 MB

S/02 / Projects

ProjectP/01

Corpus

A lean, raw-CSS stack for quick static sites: Detox (reset), Bones (layout), Flesh (visual system) and skins. No build step, no required JavaScript.

Prototype: real links come before launch.

GitHub

ProjectP/02

Notitia

A persistent memory server for AI agents: decisions and facts that stay true from one session to the next.

Prototype: real links come before launch.

GitHub

ProjectP/03

Prudentia

A standards server: coding and writing guidelines, served to agents by file type and topic.

Prototype: real links come before launch.

GitHub

ProjectP/04

Indago

Semantic search over ingested documents, for the reference material that isn't code.

Prototype: real links come before launch.

GitHub

ProjectP/05

Syntagma

The toolbox the other projects come from: memory, standards, search and the documentation framework, as one stack.

Prototype: real links come before launch.

GitHub

ProjectP/06

Tabularium

The hub across all projects: what exists, what has priority, and where each one left off.

Prototype: real links come before launch.

GitHub

S/03 / Log

S/04 / Operator

Data cardM/05

HandleDerjyn
ClassDev wizard
First rigIBM 5155

Some call me a wizard, which is generous: I have an engineering brain and point it at whatever's in front of me. I write the code, I'm decent at design, and where my pixel pushing runs out, I art direct.

It started on an IBM 5155, a thirty-pound "portable" with an amber screen, handed to me with a stack of printed manuals. They taught me BASICA, and I made it draw vector shapes across that amber glass.

Since then I've tinkered with hundreds of languages: compiled, scripted and config. I've set up the environments to match, from Visual Studio and GCC to Unreal Engine, Rust and Go, on Windows and Linux alike.

Today I keep dozens of projects open and hop between them. VSCode is the one tool I swear by. The rest I swear at. I work on facts, not flattery.

Reach out about anything, except the game you think I should make.

Fig. 01M/06

A close-up selfie of Derjyn, cut off by the frame: one eye on the camera, a short beard, a dark room behind, printed in ordered dither.
Fig. 01 / the operator / ordered dither, 4×4 Bayer

Lone wolf by trade. My work is a study in parallel development.

Fig. 02M/07

An IBM 5155 Portable Personal Computer: a beige case with a small built-in screen beside two floppy drives, its keyboard folded down in front.
Fig. 02 / IBM 5155, the first rig. Photo: Fredrik Pihl, Tekniska museet, CC BY 3.0; resized.